![]() |
Fox might have speed, power and a gun, but he isn't cheap. |
I wanted a character that was fresh and allowed me to come up with my own ways to win, my own setups. I've always been someone who liked to play a speed-base game in competitive play, and Fox was that character. I consider him to be a "clean slate," someone that might have some bread-and-butter techniques, like shine spikes, up-smashes and up-throw-up-air combos, but who has a wide-range of maneuvers at his disposal that allows for a wide range of playstyles by different players. For me, it feels like you have 100 percent control of his movements, something I can't say for other, slightly more "robotic" characters.
But I'm not here to talk up why Fox is a fun character, as Wobbles did that for me. What I want to express to all the Fox-haters out there is that he isn't "over-powered" or "broken" as people like to think. My general experience has been that people who like to think they know a lot about the game destroy all their friends with Marth or Sheik or Jigglypuff, and then when someone who really knows how to play comes along, they get beat by a good spacie, and then they just complain about the opponent's character being why they lost.
Despite Falco's tremendous ability to control space with his lasers, speed and shine-pillar combos, somehow his dominance in singles play gets overlooked because of his "glass-cannon" nature where he can die at low percents despite great offense. Fox, on the other hand, is viewed as "cheap" simply because he can shine characters for kills and because people don't know how to deal with his speed, nor do they want to learn. Or, more often than not, Fox exposes their weaknesses and flaws in their game because his speed makes it a bit easier to punish players for their mistakes, and inexperienced players aren't willing to admit they're not as good as they thought.
And don't get me wrong here. I'm not downplaying his ability- Fox is an outstanding character. His speed, quick attacks, kill power, shine and lasers to force approaches all make him tremendous in both singles and doubles play. But, as Wobbles pointed out, a Fox player has never really exerted dominance over the game, especially at the highest level. In fact, at Apex 2014, if you include Mango and don't include Mew2King, there were only five Fox mains in the top 16, even if it was the most appearance of any character. But unless you include M2K, who only used Fox against Jigglypuff, no Fox main made it above 3rd-place, something that has become a trend of sorts. Fox usually finds one of the top spots, but often falls short of going all the way.
Is that enough evidence? Of course not, which leads me to tier lists, the next argument for why Fox is an "over-powered" character. "He's tops on the tier list, so obviously he's the best. If a Fox loses, it's because they suck." I've literally heard someone argue that to me, and, well, that's a strange argument to make. I'm not sure players like Chillin, Silent Wolf, Lucky and other top Fox players would agree with that notion.
The general misconception is that the tier list dictates which character will win a given match. To a lot of know-it-all new players, a character who is higher on the tier list should ALWAYS beat a character that is lower on the tier list, no questions asked. What people don't take into account are the individual matchups between characters, and that's without getting into stage selection.
For example, Marth, previously ranked fifth and currently ranked fourth on the tier list just below Sheik and just above Jigglypuff, gets overlooked by players because he lacks a projectile and, if he's not careful, will find himself shine-spiked by Fox on multiple occasions. However, Marth is NOT at a disadvantage to Fox. In fact, he is one of just three characters in the game who have what are considered even matchups in head-to-head confrontations with Fox, alongside Falco and the lesser-known Samus. The ability to hang with the top characters makes him a force to be reckoned with, and it was a large reason why he found himself near the very top of the tier list in the early stages of the meta-game. Well, I guess Ken kind of had something to do with that, too.
However, to continue with the Marth example, he has large issues with Sheik, albeit not an unwinnable situation. He also doesn't love facing Jigglypuff, and Hungrybox, the top Jigglypuff player, said it's his favorite matchup. However, it isn't bad enough to switch off. Sheik AND Marth are considered at a disadvantage to Jigglypuff, yet are higher on the tier list.
So what do we make of all this? Matchups are important, and just how significant the disadvantage is makes all the difference. Fox is a character who is easily comboed, probably more so than any other character when it comes to juggling. Characters like Pikachu, Dr. Mario, Peach, Capt. Falcon, Ice Climbers, Donkey Kong... all of them, and many more, can do pretty OK against Fox thanks to some very nice comboing ability, especially with grabs and chain grabs. Those matchups are in no way free for Fox. Armada dominated the game for a while with Peach, generally considered the sixth-best character in the game. Mew2King had a reign of terror using Marth/Sheik, and PPMD recently won with a Falco/Marth combination. Hungrybox uses Jigglypuff, and then there's Shroomed, Axe, aMSa, PewPewU, Plup, Ice and MacD in the top 16 at Apex 2014, none of whom used Fox or Falco. Other characters CAN win. In fact, aMSa (Yoshi), Axe (Pikachu/Young Link) and MacD (Peach) nearly made it into Top 8 at Apex 2014, and Plup (Samus) almost moved on into top 12 before some Self-Destruct issues against Fiction, but he certainly could've taken that set.
Too many new players perceive the game through characters instead of the players. Don't blame your loss on what characters you and your opponent were playing as. That won't make you better. Instead, dedicate your time to one character, learn the game and (get this) actually get better.